holatuwol
Developer
The following is an abbreviated version of the Subversion commit message logs. Please keep in mind that these messages are intended for other developers and they take the files which were modified into context in order to limit the amount of verbage. In general, they are not intended for general audiences and should not be treated as "official" documentation -- they are informal and abbreviated, at best.
If you do not understand what something says, try looking at the full version of the revision by following the accompanying link for the revision. The only difference is that the files which were modified will be listed, and sometimes, you can guess what happened from file names (though not always). If you still have no idea what happened, that's okay -- it probably doesn't relate to what you're doing with KoLmafia. ^_~
Furthermore, not everything marked as "fixed" is guaranteed to be fixed, not all changes are guaranteed to have a change. This is due the fact that both time and turns are finite and only a limited number of things can be tested. Some changes go in untested, assuming they would work, when they actually don't due to erroneous assumptions; alpha testers occasionally will be able to give feedback, but it's not always possible.
For example, if you read the revision logs for what changed between 10.2 and 10.3, the plus sign choice adventure was meant to get a use link. Something as seemingly insignificant as KoL using two spaces instead of one space in the sentence "It's actually a book. Read it." would mean the change didn't actually work -- anyone can verify that, in fact, the change didn't work for this very reason. If you ever encounter something like that, a non-accusatory mention of it (non-accusatory meaning anything that neither implies "ZOMG FALSE ADVERTISING" nor "You guys said this was fixed, but...") somewhere will usually result in the problem getting addressed.
Finally, if you've got a bug to report, make sure you read up on how to post a detailed bug report. While the rules outlined apply specifically to bugs related to scripting, many of them are applicable to KoLmafia bug reports in general. Most importantly, I hate the words "annoying" and "frustrating". Never use them when describing a bug/feature. Ever. Thanks. The abridged revision logs follow.
--------------------------------
Revision: 3517
Fix sending of multi-line messages
Close file handles when reading/writing maps
Revision: 3518
Fix semicolon separated commands
Revision: 3519
Do not force restart before aliases work
Revision: 3520
Auto-shrug thief buffs as needed to make room
Revision: 3521
Reorder breakfast routines
Revision: 3522
Only do recast at maximum MP
Stop refreshing buffs at 200 turns
Don't use NPC store restores until purchasing mode
Revision: 3523
Only restore HP for full checks
Revision: 3524
More outfit checkpointing
Revision: 3525
Re-add creation and retrieval filters as global preferences
Revision: 3526
Do not interrupt adventuring in relay browser
Revision: 3527
Move various user interface elements to Player Status
Revision: 3528
Universal list selection update
Revision: 3529
Refresh sidepane if auto-restore of health was triggered
Revision: 3530
Make relay browser custom combat button optional
Revision: 3531
Force mood buttons to southern part of pane
Switch from session tally to recent effects
Revision: 3532
Auto-retrieve a wand as needed
Revision: 3533
Fix creation of SHC drinks post-Ronin
Revision: 3534
Fix stack trace for old settings
Revision: 3535
new items and recipes
Revision: 3536
Push session tally type interface into player status
Revision: 3537
Change default startup frames
Rename "Startup UI" tab to "Main Tabs"
Revision: 3538
Save a server hit on CLI login commands
Revision: 3539
Reorder breakfast skills again
Revision: 3540
Reduce maximum turn count accepted during mana burning
Only apply max-MP restriction to post-Ronin players
Revision: 3541
Fix perfume handling for MCD page
Revision: 3542
If player does not use player status window, put options on adventuring tab
Revision: 3543
new item
Revision: 3544
If automating fight, print strategy
Fix handling of poisoned + antidote in combat
Revision: 3545
Heal more mana during mood maintenance
Revision: 3546
Do not override zone selector
Revision: 3547
Do not close session stream
Revision: 3548
Always logout on exit
Revision: 3549
Rename conditional recast options to accomodate legacy settings with the same name or outdated values
Revision: 3550
Form URLs are actually Latin-1 encoded
Revision: 3551
Use fast outfit switching to reduce server hits
Revision: 3552
Include steal rates
Revision: 3553
Only show data for those with pickpocket
Revision: 3554
Fix broken listeners on adventure list
Move classes from KoLFrame to AdventureOptionsFrame
Revision: 3555
Use the right character encoding
Revision: 3556
Fix empty filter log printing
Add in option to disable chat modifications
Revision: 3557
Only use a manual if you have one
Revision: 3558
Permit breakfast burning to fire at effect count threshold
Revision: 3559
Make spirit hobo usable in softcore
Remove ampersand on Linux browser invocation
Fix handling of certain pages with no adventure links
Revision: 3560
More multi-usable items
Revision: 3561
Untinker is a pseudo-creation match
When in ronin, default to multiple, not all
Revision: 3562
Fix relay browser on Windows NT/2000/XP
Revision: 3563
Fix handling of password hashes
Revision: 3564
Run logout request before clearing local data
Revision: 3565
Print request properties into debug log
Make sure logout script runs before logout
Revision: 3566
Only randomize server once on startup
Revision: 3567
Use turn counts instead of ronin state
Revision: 3568
Fix conditional
Revision: 3569
Address potential server-side errors which may happen by not submitting blank fields
Revision: 3570
Fix server randomization
Add null checks to form field handler
Revision: 3571
Search all available outfits
Remove rank-driven loss detection
Revision: 3572
Add filters to flagged item lists
Revision: 3573
Always switch items if there's no familiar item equipped
Revision: 3574
Honor preferences when searching for outfit pieces
Revision: 3575
Add Tropical Crimbo Duds outfit
Access hagnks and stash before trying item creation
Revision: 3576
Opt-in status messages section
Remove status lines from most screens
Revision: 3577
Fix purchases of daily special via CLI
Revision: 3578
Remove conditions disjunction mode
Revision: 3579
Clear actual before visible
Re-filter items after usage/creation
Revision: 3580
Fix have_outfit
Revision: 3581
Declare world peace first
Revision: 3582
More ISO-8859-1 instead of UTF-8
Revision: 3583
Test length of message before updating request meter
Revision: 3584
Only try to use combat-usable restores in combat
Revision: 3585
Fix restores at zero threshold
Revision: 3586
No status section for chat
Revision: 3587
If the user sets a value much higher than current adventures, set current adventures
If player wishes to prompt for ode, prompt them again later
Revision: 3588
Contact list frame as startup option
Revision: 3589
Reorganize item manager list
Make sure to load the PvP mailbox
Put restorative items on skill buff frame
Revision: 3590
Skip over items which cannot be bought in the mall
Revision: 3591
Simplify visible index computation
Revision: 3592
More visible element simplifications
Make usable items parent of the experimental section
Revision: 3593
Use moon phase to determine when to re-invoke mushroom plot
Revision: 3594
List filter applied by firing two events rather than one
Revision: 3595
Readd thread synchronization
Revision: 3596
Fix auto-recovery target handling
Revision: 3597
Fix auto permit link in mountains
Revision: 3598
New shirts
Revision: 3599
Only synchronize on modification operations
Revision: 3600
Do not execute backup files
Revision: 3601
Use item name without price to determine item ID
Revision: 3602
Remove automatic pickpocket
Only honor CCS steal for optimal dodge
Smarter monster matching for knights
Revision: 3603
Re-add status lines to most panes
Revision: 3604
Fix untinker * command
Fix null pointer when you have no wand
Revision: 3605
Fix daily special not appearing on lists
Revision: 3606
Always use absolute files relative to user.dir
Revision: 3607
Fix compile errors
For specials, show cost instead of available
Revision: 3608
Fix stat day tests
Revision: 3609
Handle absolute path names passed to CLI
Revision: 3610
Reduce overhead for between battle relay checks
Revision: 3611
Fix cola wars handling
Revision: 3612
Mark getting hit in PvP as an event
Revision: 3613
Allow destruction of memento items if option not marked
Revision: 3614
Fix handling of recursion
Revision: 3615
Replace functions with iterators where possible
Revision: 3616
Turn count greater than zero for resting in sofa
Revision: 3617
Allow Familiar Items as filter category for equipment in Hagnk's Storgae
Revision: 3618
Only begin MP burning at half capacity
Revision: 3619
Pseudo-fuzzy matching for monster names
Revision: 3620
Log "You acquire... something" messages as item drops
Revision: 3621
Show logout messages instead of only world peace
Put "something" acquisition after round data is computed
Revision: 3622
Let login frame show logout attempts
Put PvP results into request synch
Revision: 3623
Handle infinite loop which may result from end-user carelessness
Revision: 3624
Increase percentage granularity
Revision: 3625
Make layout code easier to extend functionality-wise
Revision: 3626
Add help information to tab rearrangement interface
Revision: 3627
Allow casual thief familiar leveling for trophies
Revision: 3628
Fix display not updating when stats update
Revision: 3629
Fix infinite recursion when trying to create clovers you don't have
Revision: 3630
Hemp Bracelet -> Hemp String.
Two recipes changed to use hemp string instead of necklace chain
Revision: 3631
Load legacy 'turn off auto restore' settings
Revision: 3632
Re-add checkboxes to creation portion of item manager
Revision: 3633
Unbold default font for Metal LAF
Revision: 3634
Jewelrycrafting changes
Revision: 3635
Simplify 'default selection' code for auto-recovery
Always use floating point for auto-restore
Revision: 3636
Smarter PvP loss detection
Only apply font for cross-platform LAF
Revision: 3637
Do not recognize copy-pasted messages as green messages
Revision: 3638
Fix mood modification interface
Condense layout for more screen real estate
Revision: 3639
Add hermit clovers to breakfast
Revision: 3640
Fix file search on-login and on-logout scripts not saving across sessions
Revision: 3641
Automatically remove poisoned if antidote is available
Revision: 3642
Make combat option filterable
Revision: 3643
Monster data access functions
Revision: 3644
Force continuation state just in case clover retrieval fails
Revision: 3645
Add a tooltip to the start adventuring button
Revision: 3646
Grammar check
Revision: 3647
Add per fullness/inebriety sort
Add munchies pill gains formula
Revision: 3648
Only use automated pickpocket in Ronin
Only display pickpocket-adjusted drop rates in Ronin
Revision: 3649
Combine auto-repair and no-box into one setting
Revision: 3650
Add combat encounter condition
Revision: 3651
Add combat_queue_contains method to ASH
Revision: 3652
Add whitespace
Revision: 3653
Use whichskill not whichitem for displaying skills
Revision: 3654
Fix infinite shore loop
Consider closet when doing item creation calculations
Beaten up removal can no longer be switched off
Revision: 3655
Fix potential infinite loop involving beaten up removal with insufficient mp
Revision: 3656
Remove NPC and on-hand filters
Revision: 3657
Use text fields instead of combo boxes for filtering
Revision: 3658
Add missing class
Revision: 3659
Disallow hippy store purchases without dingy
Revision: 3660
Do not register ID for mod warnings
Revision: 3661
Handle possibility of list listening to itself
Revision: 3662
Fix closet item addition to available ingredients
Revision: 3663
Slight performance optimization for empty stashes
Revision: 3664
Allow visiting the sorceress without the wand
Revision: 3665
Fix null pointer on frame disposal
Make checkbox filters active again
Revision: 3666
Add a 'not including item creation' filter
Revision: 3667
Remove zero tally context menu item
Add item consumption context menu item
Revision: 3668
Add pulverize context menu item
If you try to pulverize powder/nuggets, make wads
Revision: 3669
Remove blank panel
Re-add session tally
Revision: 3670
Remove unused function
Revision: 3671
Improve spoilers for Strung-Up Quartet choice adventure
Revision: 3672
Use simpler loop with different nesting depth
Revision: 3673
Add monster level to calculations
Revision: 3674
Add in another "unlimited philanthropic buffs" buffbot
Revision: 3675
Show +0.0 adv, if applicable
Only abort fights on abort state
Correct handling of munchies pills
If current adventure repeated too much, exit
Revision: 3676
Flatten loop
Revision: 3677
Recognize cost of choice adventures in relay browser
Revision: 3678
Add Apathetic Lizardman. Make educated guess about HP/Attack/Defense
Revision: 3679
Smoother handling of daily specials and standard offers
Revision: 3680
Change default to show maximum without going over inebriety limit
Revision: 3681
Fix ancestral storage handling
Revision: 3682
Always use player id, if available, for targets
Revision: 3683
Sending kmail also maps player name back to player id
Revision: 3684
Only consume 'choice adventure' condition on redirect
Revision: 3685
Less server-intensive relay browser hp/mp restore
Revision: 3686
Remove the item from the command queue directly
Revision: 3687
Fix fullness on apricots
Fix list filter on combo boxes
Revision: 3688
HCO domain not currently accessible
Revision: 3689
Fix binding of aggregate variables
Add "ashref" command to show internal functions
Change "namespace" command to show functions in namespace
Revision: 3690
Built-in functions don't have names for their variables
Revision: 3691
Transferring, not transfering
Revision: 3692
Allow casting of breakfast summons, even with mood-only restrictions
Revision: 3693
Express cards don't get used up
Revision: 3694
Add "functions" CLI command
Revision: 3695
Fix "functions" command to not filter for functions named the same as the script
Allow abbreviation of "functions" command
Revision: 3696
Fix auto-recovery
Revision: 3697
Simplify HP/MP recovery via CLI commands
Revision: 3698
Add "shrug" and "shrugoff" as default aliases for "uneffect"
Revision: 3699
Remove logout on close customization (always exit)
Revision: 3700
May IOTM stuff
Revision: 3701
Flowers are multi-use
Revision: 3702
Add bestial sympathy handling
Add familiar trainer handling of new items
Revision: 3703
extract_meat should return int, not int[item]
Javascript-style handling of strings
Revision: 3704
Use strung-up quartet data
Revision: 3705
Refresh safety label on quartet update
Revision: 3706
Recalculate adjustments to ensure status update
Revision: 3707
Update version number
If you do not understand what something says, try looking at the full version of the revision by following the accompanying link for the revision. The only difference is that the files which were modified will be listed, and sometimes, you can guess what happened from file names (though not always). If you still have no idea what happened, that's okay -- it probably doesn't relate to what you're doing with KoLmafia. ^_~
Furthermore, not everything marked as "fixed" is guaranteed to be fixed, not all changes are guaranteed to have a change. This is due the fact that both time and turns are finite and only a limited number of things can be tested. Some changes go in untested, assuming they would work, when they actually don't due to erroneous assumptions; alpha testers occasionally will be able to give feedback, but it's not always possible.
For example, if you read the revision logs for what changed between 10.2 and 10.3, the plus sign choice adventure was meant to get a use link. Something as seemingly insignificant as KoL using two spaces instead of one space in the sentence "It's actually a book. Read it." would mean the change didn't actually work -- anyone can verify that, in fact, the change didn't work for this very reason. If you ever encounter something like that, a non-accusatory mention of it (non-accusatory meaning anything that neither implies "ZOMG FALSE ADVERTISING" nor "You guys said this was fixed, but...") somewhere will usually result in the problem getting addressed.
Finally, if you've got a bug to report, make sure you read up on how to post a detailed bug report. While the rules outlined apply specifically to bugs related to scripting, many of them are applicable to KoLmafia bug reports in general. Most importantly, I hate the words "annoying" and "frustrating". Never use them when describing a bug/feature. Ever. Thanks. The abridged revision logs follow.
--------------------------------
Revision: 3517
Fix sending of multi-line messages
Close file handles when reading/writing maps
Revision: 3518
Fix semicolon separated commands
Revision: 3519
Do not force restart before aliases work
Revision: 3520
Auto-shrug thief buffs as needed to make room
Revision: 3521
Reorder breakfast routines
Revision: 3522
Only do recast at maximum MP
Stop refreshing buffs at 200 turns
Don't use NPC store restores until purchasing mode
Revision: 3523
Only restore HP for full checks
Revision: 3524
More outfit checkpointing
Revision: 3525
Re-add creation and retrieval filters as global preferences
Revision: 3526
Do not interrupt adventuring in relay browser
Revision: 3527
Move various user interface elements to Player Status
Revision: 3528
Universal list selection update
Revision: 3529
Refresh sidepane if auto-restore of health was triggered
Revision: 3530
Make relay browser custom combat button optional
Revision: 3531
Force mood buttons to southern part of pane
Switch from session tally to recent effects
Revision: 3532
Auto-retrieve a wand as needed
Revision: 3533
Fix creation of SHC drinks post-Ronin
Revision: 3534
Fix stack trace for old settings
Revision: 3535
new items and recipes
Revision: 3536
Push session tally type interface into player status
Revision: 3537
Change default startup frames
Rename "Startup UI" tab to "Main Tabs"
Revision: 3538
Save a server hit on CLI login commands
Revision: 3539
Reorder breakfast skills again
Revision: 3540
Reduce maximum turn count accepted during mana burning
Only apply max-MP restriction to post-Ronin players
Revision: 3541
Fix perfume handling for MCD page
Revision: 3542
If player does not use player status window, put options on adventuring tab
Revision: 3543
new item
Revision: 3544
If automating fight, print strategy
Fix handling of poisoned + antidote in combat
Revision: 3545
Heal more mana during mood maintenance
Revision: 3546
Do not override zone selector
Revision: 3547
Do not close session stream
Revision: 3548
Always logout on exit
Revision: 3549
Rename conditional recast options to accomodate legacy settings with the same name or outdated values
Revision: 3550
Form URLs are actually Latin-1 encoded
Revision: 3551
Use fast outfit switching to reduce server hits
Revision: 3552
Include steal rates
Revision: 3553
Only show data for those with pickpocket
Revision: 3554
Fix broken listeners on adventure list
Move classes from KoLFrame to AdventureOptionsFrame
Revision: 3555
Use the right character encoding
Revision: 3556
Fix empty filter log printing
Add in option to disable chat modifications
Revision: 3557
Only use a manual if you have one
Revision: 3558
Permit breakfast burning to fire at effect count threshold
Revision: 3559
Make spirit hobo usable in softcore
Remove ampersand on Linux browser invocation
Fix handling of certain pages with no adventure links
Revision: 3560
More multi-usable items
Revision: 3561
Untinker is a pseudo-creation match
When in ronin, default to multiple, not all
Revision: 3562
Fix relay browser on Windows NT/2000/XP
Revision: 3563
Fix handling of password hashes
Revision: 3564
Run logout request before clearing local data
Revision: 3565
Print request properties into debug log
Make sure logout script runs before logout
Revision: 3566
Only randomize server once on startup
Revision: 3567
Use turn counts instead of ronin state
Revision: 3568
Fix conditional
Revision: 3569
Address potential server-side errors which may happen by not submitting blank fields
Revision: 3570
Fix server randomization
Add null checks to form field handler
Revision: 3571
Search all available outfits
Remove rank-driven loss detection
Revision: 3572
Add filters to flagged item lists
Revision: 3573
Always switch items if there's no familiar item equipped
Revision: 3574
Honor preferences when searching for outfit pieces
Revision: 3575
Add Tropical Crimbo Duds outfit
Access hagnks and stash before trying item creation
Revision: 3576
Opt-in status messages section
Remove status lines from most screens
Revision: 3577
Fix purchases of daily special via CLI
Revision: 3578
Remove conditions disjunction mode
Revision: 3579
Clear actual before visible
Re-filter items after usage/creation
Revision: 3580
Fix have_outfit
Revision: 3581
Declare world peace first
Revision: 3582
More ISO-8859-1 instead of UTF-8
Revision: 3583
Test length of message before updating request meter
Revision: 3584
Only try to use combat-usable restores in combat
Revision: 3585
Fix restores at zero threshold
Revision: 3586
No status section for chat
Revision: 3587
If the user sets a value much higher than current adventures, set current adventures
If player wishes to prompt for ode, prompt them again later
Revision: 3588
Contact list frame as startup option
Revision: 3589
Reorganize item manager list
Make sure to load the PvP mailbox
Put restorative items on skill buff frame
Revision: 3590
Skip over items which cannot be bought in the mall
Revision: 3591
Simplify visible index computation
Revision: 3592
More visible element simplifications
Make usable items parent of the experimental section
Revision: 3593
Use moon phase to determine when to re-invoke mushroom plot
Revision: 3594
List filter applied by firing two events rather than one
Revision: 3595
Readd thread synchronization
Revision: 3596
Fix auto-recovery target handling
Revision: 3597
Fix auto permit link in mountains
Revision: 3598
New shirts
Revision: 3599
Only synchronize on modification operations
Revision: 3600
Do not execute backup files
Revision: 3601
Use item name without price to determine item ID
Revision: 3602
Remove automatic pickpocket
Only honor CCS steal for optimal dodge
Smarter monster matching for knights
Revision: 3603
Re-add status lines to most panes
Revision: 3604
Fix untinker * command
Fix null pointer when you have no wand
Revision: 3605
Fix daily special not appearing on lists
Revision: 3606
Always use absolute files relative to user.dir
Revision: 3607
Fix compile errors
For specials, show cost instead of available
Revision: 3608
Fix stat day tests
Revision: 3609
Handle absolute path names passed to CLI
Revision: 3610
Reduce overhead for between battle relay checks
Revision: 3611
Fix cola wars handling
Revision: 3612
Mark getting hit in PvP as an event
Revision: 3613
Allow destruction of memento items if option not marked
Revision: 3614
Fix handling of recursion
Revision: 3615
Replace functions with iterators where possible
Revision: 3616
Turn count greater than zero for resting in sofa
Revision: 3617
Allow Familiar Items as filter category for equipment in Hagnk's Storgae
Revision: 3618
Only begin MP burning at half capacity
Revision: 3619
Pseudo-fuzzy matching for monster names
Revision: 3620
Log "You acquire... something" messages as item drops
Revision: 3621
Show logout messages instead of only world peace
Put "something" acquisition after round data is computed
Revision: 3622
Let login frame show logout attempts
Put PvP results into request synch
Revision: 3623
Handle infinite loop which may result from end-user carelessness
Revision: 3624
Increase percentage granularity
Revision: 3625
Make layout code easier to extend functionality-wise
Revision: 3626
Add help information to tab rearrangement interface
Revision: 3627
Allow casual thief familiar leveling for trophies
Revision: 3628
Fix display not updating when stats update
Revision: 3629
Fix infinite recursion when trying to create clovers you don't have
Revision: 3630
Hemp Bracelet -> Hemp String.
Two recipes changed to use hemp string instead of necklace chain
Revision: 3631
Load legacy 'turn off auto restore' settings
Revision: 3632
Re-add checkboxes to creation portion of item manager
Revision: 3633
Unbold default font for Metal LAF
Revision: 3634
Jewelrycrafting changes
Revision: 3635
Simplify 'default selection' code for auto-recovery
Always use floating point for auto-restore
Revision: 3636
Smarter PvP loss detection
Only apply font for cross-platform LAF
Revision: 3637
Do not recognize copy-pasted messages as green messages
Revision: 3638
Fix mood modification interface
Condense layout for more screen real estate
Revision: 3639
Add hermit clovers to breakfast
Revision: 3640
Fix file search on-login and on-logout scripts not saving across sessions
Revision: 3641
Automatically remove poisoned if antidote is available
Revision: 3642
Make combat option filterable
Revision: 3643
Monster data access functions
Revision: 3644
Force continuation state just in case clover retrieval fails
Revision: 3645
Add a tooltip to the start adventuring button
Revision: 3646
Grammar check
Revision: 3647
Add per fullness/inebriety sort
Add munchies pill gains formula
Revision: 3648
Only use automated pickpocket in Ronin
Only display pickpocket-adjusted drop rates in Ronin
Revision: 3649
Combine auto-repair and no-box into one setting
Revision: 3650
Add combat encounter condition
Revision: 3651
Add combat_queue_contains method to ASH
Revision: 3652
Add whitespace
Revision: 3653
Use whichskill not whichitem for displaying skills
Revision: 3654
Fix infinite shore loop
Consider closet when doing item creation calculations
Beaten up removal can no longer be switched off
Revision: 3655
Fix potential infinite loop involving beaten up removal with insufficient mp
Revision: 3656
Remove NPC and on-hand filters
Revision: 3657
Use text fields instead of combo boxes for filtering
Revision: 3658
Add missing class
Revision: 3659
Disallow hippy store purchases without dingy
Revision: 3660
Do not register ID for mod warnings
Revision: 3661
Handle possibility of list listening to itself
Revision: 3662
Fix closet item addition to available ingredients
Revision: 3663
Slight performance optimization for empty stashes
Revision: 3664
Allow visiting the sorceress without the wand
Revision: 3665
Fix null pointer on frame disposal
Make checkbox filters active again
Revision: 3666
Add a 'not including item creation' filter
Revision: 3667
Remove zero tally context menu item
Add item consumption context menu item
Revision: 3668
Add pulverize context menu item
If you try to pulverize powder/nuggets, make wads
Revision: 3669
Remove blank panel
Re-add session tally
Revision: 3670
Remove unused function
Revision: 3671
Improve spoilers for Strung-Up Quartet choice adventure
Revision: 3672
Use simpler loop with different nesting depth
Revision: 3673
Add monster level to calculations
Revision: 3674
Add in another "unlimited philanthropic buffs" buffbot
Revision: 3675
Show +0.0 adv, if applicable
Only abort fights on abort state
Correct handling of munchies pills
If current adventure repeated too much, exit
Revision: 3676
Flatten loop
Revision: 3677
Recognize cost of choice adventures in relay browser
Revision: 3678
Add Apathetic Lizardman. Make educated guess about HP/Attack/Defense
Revision: 3679
Smoother handling of daily specials and standard offers
Revision: 3680
Change default to show maximum without going over inebriety limit
Revision: 3681
Fix ancestral storage handling
Revision: 3682
Always use player id, if available, for targets
Revision: 3683
Sending kmail also maps player name back to player id
Revision: 3684
Only consume 'choice adventure' condition on redirect
Revision: 3685
Less server-intensive relay browser hp/mp restore
Revision: 3686
Remove the item from the command queue directly
Revision: 3687
Fix fullness on apricots
Fix list filter on combo boxes
Revision: 3688
HCO domain not currently accessible
Revision: 3689
Fix binding of aggregate variables
Add "ashref" command to show internal functions
Change "namespace" command to show functions in namespace
Revision: 3690
Built-in functions don't have names for their variables
Revision: 3691
Transferring, not transfering
Revision: 3692
Allow casting of breakfast summons, even with mood-only restrictions
Revision: 3693
Express cards don't get used up
Revision: 3694
Add "functions" CLI command
Revision: 3695
Fix "functions" command to not filter for functions named the same as the script
Allow abbreviation of "functions" command
Revision: 3696
Fix auto-recovery
Revision: 3697
Simplify HP/MP recovery via CLI commands
Revision: 3698
Add "shrug" and "shrugoff" as default aliases for "uneffect"
Revision: 3699
Remove logout on close customization (always exit)
Revision: 3700
May IOTM stuff
Revision: 3701
Flowers are multi-use
Revision: 3702
Add bestial sympathy handling
Add familiar trainer handling of new items
Revision: 3703
extract_meat should return int, not int[item]
Javascript-style handling of strings
Revision: 3704
Use strung-up quartet data
Revision: 3705
Refresh safety label on quartet update
Revision: 3706
Recalculate adjustments to ensure status update
Revision: 3707
Update version number