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View Full Version : "Create" doesn't use special abilities?



ilikerps
04-22-2007, 11:11 AM
Hello, I was wondering how one could create anything that required some ability to craft, like those items created by advanced cocktailcrafting or transcendental noodlecraft. I tried the create() function, but it tries to create and use a bartender- or chef-in-a-box, though I already have the skill. Is there any way to make it use my skills instead?

holatuwol
04-22-2007, 01:46 PM
Skills expand the number of recipes you have available; they do nothing to impact the cost of creating those items. As such, there's no way to use your skills instead of a bartender/chef.

macman104
04-22-2007, 09:05 PM
Hello, I was wondering how one could create anything that required some ability to craft, like those items created by advanced cocktailcrafting or transcendental noodlecraft. I tried the create() function, but it tries to create and use a bartender- or chef-in-a-box, though I already have the skill. Is there any way to make it use my skills instead?I think you misunderstand the purpose of the bartender and chef-in-a-box. They don't allow you to create items if you don't have a skill. They simply allow you to craft and mix items without consuming a turn. You still need the requisite skill to make the items.

ilikerps
04-23-2007, 09:53 AM
I think you misunderstand the purpose of the bartender and chef-in-a-box. They don't allow you to create items if you don't have a skill. They simply allow you to craft and mix items without consuming a turn. You still need the requisite skill to make the items.

Ah, I did not know that. I can see they're use then. I had also assumed they broke after only a few creations, but I must have found that out before I started cooking/cocktailcrafting, thus having no sense of "a few" in terms of creating items. Thanks for the help.