Differences Between Release 10.5 and 10.6

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holatuwol

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The following is an abbreviated version of the Subversion commit message logs.  Please keep in mind that these messages are intended for other developers and they take the files which were modified into context in order to limit the amount of verbage.  In general, they are not intended for general audiences and should not be treated as "official" documentation -- they are informal and abbreviated, at best.

If you do not understand what something says, try looking at the full version of the revision by following the accompanying link for the revision.  The only difference is that the files which were modified will be listed, and sometimes, you can guess what happened from file names (though not always).  If you still have no idea what happened, that's okay -- it probably doesn't relate to what you're doing with KoLmafia. ^_~

Furthermore, not everything marked as "fixed" is guaranteed to be fixed, not all changes are guaranteed to have a change.  This is due the fact that both time and turns are finite and only a limited number of things can be tested.  Some changes go in untested, assuming they would work, when they actually don't due to erroneous assumptions; alpha testers occasionally will be able to give feedback, but it's not always possible.

For example, if you read the revision logs for what changed between 10.2 and 10.3, the plus sign choice adventure was meant to get a use link.  Something as seemingly insignificant as KoL using two spaces instead of one space in the sentence "It's actually a book. Read it." would mean the change didn't actually work -- anyone can verify that, in fact, the change didn't work for this very reason.  If you ever encounter something like that, a non-accusatory mention of it (non-accusatory meaning anything that neither implies "ZOMG FALSE ADVERTISING" nor "You guys said this was fixed, but...") somewhere will usually result in the problem getting addressed.

Finally, if you've got a bug to report, make sure you read up on how to post a detailed bug report.  While the rules outlined apply specifically to bugs related to scripting, many of them are applicable to KoLmafia bug reports in general.  Most importantly, I hate the words "annoying" and "frustrating".  Never use them when describing a bug/feature.  Ever.  Thanks.  The abridged revision logs follow.

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Revision: 2988
Only abort for zero health before adventure, not after
Push zero-outfit checkpoints ignored flags onto the outfit stack

Revision: 2989
Less server-intensive checkpoint recovery

Revision: 2990
Remove NPZR ronin restriction
Fix handling of antiquated buffbot settings
Do not auto-generate buff log files on login

Revision: 2991
Javascript-driven use links to reduce page swapping

Revision: 2992
Only allow actual request objects to be queued

Revision: 2993
Make shiny tabs completely optional
Make request queueing opt-in to reduce threading errors
Fix handling of mini-browser charpane refresh causing hanging

Revision: 2994
Change handling of sell-quantity mode

Revision: 2995
Log internal item creation requests with turn counts if needed
Item creation uses the same countdown/countup format as adventures

Revision: 2996
Fix compile error
Make AJAX submission opt-in
Do not log visits to ascension histories

Revision: 2997
Fix turn count parsing for zero-ascension players

Revision: 2998
Fix logging of barrel visits
Add shore support to relay browser adventuring

Revision: 2999
More aliases for offhand

Revision: 3000
Add counters for fullness, spleen, and candy hearts

Revision: 3001
Detect multi-use spleen items

Revision: 3002
Better layout for counter data

Revision: 3003
Do not resubmit request during rollover

Revision: 3004
Smarter handling of item use given limit/consumption data

Revision: 3005
Calculate based on parameter, not last item used

Revision: 3006
If the player doesn't have a doppelganger, don't try to switch to it

Revision: 3007
Shrink default tab width

Revision: 3008
If logging in with an apathetic mood, do not clear entire mood set

Revision: 3009
Add listing of assumed-to-be unlicensed code
Do not create/restore checkpoints multiple times between battles
Stop summon candy heart from moving around in list

Revision: 3010
Fix MP cost calculation
Fix auto MP restore for candy hearts
Allow for movement in skill list

Revision: 3011
Widen closeable tabs to avoid accidental closing
Main interface tabs not closeable by default
Allow undecorated closeable tabs for main interface

Revision: 3012
Update version number

Revision: 3013
amulet of yendor

Revision: 3014
Reset fullness/spleen on ascension

Revision: 3015
A variety of items are displayable

Revision: 3016
Make item manager options per player

Revision: 3017
Only reset settings on ascension, rather than every login

Revision: 3018
Allow directory searching when adding ASH imports

Revision: 3019
Fix mood link in compact mode

Revision: 3020
Add "patched" to flag new release

Revision: 3021
Do not convert outfit-saving to item-equip request
 
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