cjswimmer
03-27-2006, 11:43 PM
void Quest_MeatCar()
{
//I need to change this to test for a muscle zodiac sign to just buy the parts
int ToolboxCount;
cli_execute("guild.php?place=paco");
cli_execute("town_right.php?place=untinker");
while( item_amount($item[spring]) == 0
|| item_amount($item[sprocket]) == 0
|| item_amount($item[cog]) == 0
|| item_amount($item[empty meat tank]) == 0
|| item_amount($item[tires]) == 0
|| item_amount($item[rusty screwdriver]) == 0)
* * {
* * * *adventure(1, $location[Degrassi Knoll] );
* * * *ToolboxCount = item_amount( $item[Gnollish toolbox]);
* * * *if( ToolboxCount > 0)
* * * * use( ToolboxCount, $item[Gnollish toolbox]);
* * }
if( item_amount( $item[hermit permit]) < 1)
* * * * buy( 1, $item[hermit permit]);
while( item_amount($item[worthless gewgaw])
* * * * + item_amount($item[worthless knick-knack])
* * * * + item_amount($item[worthless trinket]) < 1 )
{
if( item_amount( $item[chewing gum on a string]) < 1) { buy( 1, $item[chewing gum on a string]); }
adventure(1, $location[Market Sewer (Unlucky)] );
* }
trade_hermit( 1, $item[sweet rims]);
create(1, $item[bitchin' meatcar]);
}
{
//I need to change this to test for a muscle zodiac sign to just buy the parts
int ToolboxCount;
cli_execute("guild.php?place=paco");
cli_execute("town_right.php?place=untinker");
while( item_amount($item[spring]) == 0
|| item_amount($item[sprocket]) == 0
|| item_amount($item[cog]) == 0
|| item_amount($item[empty meat tank]) == 0
|| item_amount($item[tires]) == 0
|| item_amount($item[rusty screwdriver]) == 0)
* * {
* * * *adventure(1, $location[Degrassi Knoll] );
* * * *ToolboxCount = item_amount( $item[Gnollish toolbox]);
* * * *if( ToolboxCount > 0)
* * * * use( ToolboxCount, $item[Gnollish toolbox]);
* * }
if( item_amount( $item[hermit permit]) < 1)
* * * * buy( 1, $item[hermit permit]);
while( item_amount($item[worthless gewgaw])
* * * * + item_amount($item[worthless knick-knack])
* * * * + item_amount($item[worthless trinket]) < 1 )
{
if( item_amount( $item[chewing gum on a string]) < 1) { buy( 1, $item[chewing gum on a string]); }
adventure(1, $location[Market Sewer (Unlucky)] );
* }
trade_hermit( 1, $item[sweet rims]);
create(1, $item[bitchin' meatcar]);
}