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View Full Version : Bug - Fixed PM 3rd Nem Door does not autoselect



NardoLoopa
05-02-2010, 06:26 AM
boring spaghetti

heeheehee
05-02-2010, 06:32 AM
Looking at NemesisManager.java, S, DB, and AT are also missing their third door thingies.

S - tomato juice of powerful power
DB - any cocktailcrafting drink
AT - polka of plenty (effect duration > 0)

Spiny
05-02-2010, 08:23 AM
Regarding the Polka of Plenty...it has to be 15 turns or more to work.

Veracity
05-02-2010, 01:52 PM
I'll add boring spaghetti and tomato juice of powerful power.
I do not want to autoselect a random - or even your first - db drink; you should choose which one you want to get rid of.
And there is nothing to autoselect for the Polka of Plenty.

Edit: and given that, Revision 8414 adds the two items I mentioned...