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View Full Version : Bug - Fixed Ns hp



yueli7
05-01-2010, 01:03 AM
Dont know about other monsters/bosses, but the HP stat in the relay of the 2nd form NS does not decrease. The 1st form went down to less than -80, while the 2nd form stays at 600, Att 0, Def 0

(attacking manually, no macro/ccs )
r8409

slyz
05-01-2010, 05:17 AM
I have seen a few combats where mobs start with 0 hp. Their health decreases until they die. This was fighting in the relay browser, using the CAB, but not using KoL combat macros. Mafia r8408.

I'll try getting a debug log today.

yueli7
05-11-2010, 12:11 AM
the following ascension:


You're fighting The Naughty Sorceress (2)
HP: 600, Atk: 0, Def: 0

KoLmafia r8431

RoyalTonberry
05-11-2010, 12:15 AM
form 1 has 190 attack, 190 defense, and 400 HP.
form 2 has 205 attack, 205 defense, and 600 HP.

Both forms are capable of healing themselves (above their original HP, in fact). Every time they heal, they gain 100-125 HP, near as we can figure.

If it's not decreasing for you, that's a different thing entirely.

Veracity
05-11-2010, 12:17 AM
The HP of both forms of the Naughty Sorceress reliably decrease for me as I battle her. They do go below zero, because we don't add anything when she heals.

yueli7
05-11-2010, 12:17 AM
yeah for all ascensions its HP for 2nd form has started at 600 HP and is not altered. Doesn't that happen for you RT?

EDIT: Ok Veracity that is weird...

lostcalpolydude
05-11-2010, 12:27 AM
I have seen some times when mafia prints CLI messages about not being able to identify the monster name, which corresponds with non-decreasing HP. Nothing shows up in the session log. I'll turn on debug logging this run in case it happens again.

lidden
05-11-2010, 01:03 AM
For me today the second form stayed at 600 HP for the whole fight.
r8431

lostcalpolydude
04-15-2012, 03:10 PM
I'm pretty sure something was done to fix recognizing the NS forms a while back. I'm sure I haven't seen any issues in a long time, so I'm marking this fixed.