View Full Version : Bug Wumpus Hunter color update and deduction issue
forgot my password
03-23-2010, 04:22 PM
it are first encountered together. And possibly some other things, this is confusing.
I did it! Died repeatedly, that is. I tried to get a debug log before triggering it, but got kind of messed up. I sent it to Veracity. So I also took screenshots, and it's up if you want to see, but the error has already happened.
Ok, so I can't send attachments and posting logs crashes the forum.
http://img708.imageshack.us/img708/143/47078607.png
dier_cire
04-18-2010, 11:23 AM
Running version 14.0 but didn't see a update.
If you get a possible Wumpus then go around to the non-wumpus possible, it'll update as safe, but this does not confirm the other as definite. This logic is correct for bats and pits, but is incorrect here as the Wumpus is a unique room. It should update flags (or however it is tracking the values) and remove the possible wumpus of the connecting room (updating bats or pit as needed), and then recheck to discover that only one room is a possible, and therefore must be definite.
Can provide image to show exact failure.
This is further compunded by re-entering the original room next to the Wumpus as it will update the rooms but still not confirm the Wumpus. So you have only one possible Wumpus room but no confirmed one. This is screen capured as well.
Also, if this condition occurs and the next to the failed wumpus detection room has a possible bats or pit, the wumpinator does not update the color (leaving it light green) but says (possible bats) below the link. This has also occured on a possible pit location that updates to (safe but unvisited). No exact replication available for the latter.
Also, a possible update could be made to just display (safe) versus (safe and unvisited) for rooms with all 3 neighbors fully discovered as there is no new information to be gained by visiting said location.
Images:
http://dier-cire.com/fail1.jpg
http://dier-cire.com/fail2.jpg
http://dier-cire.com/fail3.jpg
Idran
09-09-2010, 08:45 PM
If while hunting the Wumpus you're in a situation where you enter a room that gives you both the pit and Wumpus hints, it correctly sets the two rooms you haven't yet entered as "possible pit or Wumpus". However, if you then later head adjacent to one of those two rooms and get the pit hint without the Wumpus hint, it doesn't then set that room to be "definite pit" and the other room as "definite Wumpus" as it should. Instead, it sets that room to "possible pit" and leaves the other as "possible pit or Wumpus".
And another Wumpinator bug that I wasn't sure if I should split into its own report (since I can't imagine minor Wumpinator bugs would be fairly high-priority): It also seems to sometimes fail to remove the "possible X" color from a room if it's been picked up as a possible hazard but later reset to "safe and unvisited". The button caption is updated fine, just not the room color in the node map.
Merged Wumpus Hunter bug reports.
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