Emtu
10-29-2006, 05:31 AM
I threw together this script to finish leveling from 8 to 9, after the trapz0r's quest, for moxie classes. All it does is adventure in the Haunted Ballroom until you get a dance card, uses the card, then continues adventuring. I put in a check so it shouldn't stack dance cards, which causes the Rotting Matilda adventure to be delayed, and it automatically stops at level 9.
int x;
x = 0;
void main()
{
while ((my_level() < 9) && (my_adventures() > 0))
{
adventure(1, $location[Haunted Ballroom]);
if (x > 0) x = x - 1;
if ((item_amount($item[dance card]) > 0) && (x == 0))
{
use( 1, $item[dance card]);
x = 4;
}
}
}
This could probably be used for the level-to-level grind for moxie classes at any higher level, but I have only used it to grind from 8 to 9. Maybe I'll try using it to speed-grind to 30 for the trophy after beating the NS this run.
int x;
x = 0;
void main()
{
while ((my_level() < 9) && (my_adventures() > 0))
{
adventure(1, $location[Haunted Ballroom]);
if (x > 0) x = x - 1;
if ((item_amount($item[dance card]) > 0) && (x == 0))
{
use( 1, $item[dance card]);
x = 4;
}
}
}
This could probably be used for the level-to-level grind for moxie classes at any higher level, but I have only used it to grind from 8 to 9. Maybe I'll try using it to speed-grind to 30 for the trophy after beating the NS this run.