Kirkpatrick
New member
I feel like this is a duplicate posting, but I didn't see another in a search.
For example, modmaxing for "MP" suggests equipping a sugar shield on my snatch or hound dog; this makes a quick "equip all" make me re-equip the hound dog specific fam equip I had on previously. This has broken me a couple of shields already when I forgot about it (though in aftercore, so whatever).
I suppose sugar shields are "better" than standard equips for most purposes (since heavier familiars are better, generally), but when it doesn't affect the maximized attribute and uses up resources (shield charges), I'd prefer if the modmax didn't suggest equipping shields when they are (+0).
For example, modmaxing for "MP" suggests equipping a sugar shield on my snatch or hound dog; this makes a quick "equip all" make me re-equip the hound dog specific fam equip I had on previously. This has broken me a couple of shields already when I forgot about it (though in aftercore, so whatever).
I suppose sugar shields are "better" than standard equips for most purposes (since heavier familiars are better, generally), but when it doesn't affect the maximized attribute and uses up resources (shield charges), I'd prefer if the modmax didn't suggest equipping shields when they are (+0).