senseihitokiri
Member
Ok well I've set out to write 3 libraries that will determine your best possible stat outfit. (pain in the ass, yes I know) Well anyway, I've just about finished the data entry for my moxie one and I came to a conclusion that it might not be stored in the best possible way for reference.
Right now my map is set up as
But I'm debating about int index there. Should I run the index all the way from the beginning to the end as one sequence, or should I break at each slot and start it at zero. This way it divides the items up by ranges within the map. It won't be hard to change the code between each formats but I was just looking for some input. What do you guys/girls think about it? I've been staring at the code for so long that I'm having trouble focusing on future issues.
Right now my map is set up as
Code:
item[int, slot] staticMoxieIncreasingEquipment;
But I'm debating about int index there. Should I run the index all the way from the beginning to the end as one sequence, or should I break at each slot and start it at zero. This way it divides the items up by ranges within the map. It won't be hard to change the code between each formats but I was just looking for some input. What do you guys/girls think about it? I've been staring at the code for so long that I'm having trouble focusing on future issues.