Charles Haynes
11-29-2009, 11:04 PM
glurk 1.0
What is it?
A script to automate the Hobopolis Town Square "Marketplace" choice adventure to get the "Glurk" stat gain choice.
Note: Depends on zarqon's excellent zlib.ash (http://kolmafia.us/showthread.php?t=2072) and my log_lib.ash (http://kolmafia.us/showthread.php?t=2939)
make sure you install them first.
For Users
glurk n will adventure in Hobopolis Town Square for N turns. It will use Mafia's default choices except for the marketplace where it will try to get the "Glurk!" subadventure. Assumes (but does not check) that you have the hobocode binder equipped and all glyphs known. (Nothing bad should happen you don't, you'll get mafia's default choices which will probably dump you into the minibrowser.)
For Script Authors
Nothing useful for script authors.
Based on code from Bale's CounterChecker (http://kolmafia.us/showthread.php?t=2519) script. Thanks!
Change Log
1.0 2009/11/29 First posted
What is it?
A script to automate the Hobopolis Town Square "Marketplace" choice adventure to get the "Glurk" stat gain choice.
Note: Depends on zarqon's excellent zlib.ash (http://kolmafia.us/showthread.php?t=2072) and my log_lib.ash (http://kolmafia.us/showthread.php?t=2939)
make sure you install them first.
For Users
glurk n will adventure in Hobopolis Town Square for N turns. It will use Mafia's default choices except for the marketplace where it will try to get the "Glurk!" subadventure. Assumes (but does not check) that you have the hobocode binder equipped and all glyphs known. (Nothing bad should happen you don't, you'll get mafia's default choices which will probably dump you into the minibrowser.)
For Script Authors
Nothing useful for script authors.
Based on code from Bale's CounterChecker (http://kolmafia.us/showthread.php?t=2519) script. Thanks!
Change Log
1.0 2009/11/29 First posted