void main(int round, monster foe, string url) {
while (round < 27 && item_amount($item[divine favor]) > 0) {
url = throw_item($item[divine favor]);
round = round + 1;
}
}
[ default ]
1: consult FirstThingsFirst.ash
2: consult throwdivine.ash
3: attack
[COLOR="Olive"]> ash print($item[divine favor])[/COLOR]
Libram of Divine Favors
item [int] select_favors() {
item [int] answer;
item [3] divine_favors;
switch(my_primestat()) {
case $stat[muscle]:
divine_favors[0] = $item[divine noisemaker];
divine_favors[1] = $item[can of silly string];
divine_favors[2] = $item[divine blowout];
break;
case $stat[mysticality]:
divine_favors[0] = $item[can of silly string];
divine_favors[1] = $item[divine noisemaker];
divine_favors[2] = $item[divine blowout];
break;
case $stat[moxie]:
divine_favors[0] = $item[divine blowout];
divine_favors[1] = $item[can of silly string];
divine_favors[2] = $item[divine noisemaker];
}
foreach key, value in divine_favors
switch(count(answer)) {
case 0:
if(item_amount(value) > 1) {
answer[1] = value;
answer[2] = value;
} else if(item_amount(value) == 1)
answer[1] = value;
break;
case 1:
if(item_amount(value) > 0)
answer[2] = value;
default:
if(count(answer) >= to_int(have_skill($skill[ambidextrous funkslinging])) + 1)
return answer;
}
return answer;
}
void main(int round, monster foe, string url) {
boolean still_got_it = true;
item [int] favor;
while(round < 27 && still_got_it) {
favor = select_favors();
if(favor[1] != $item[none]) {
if(have_skill($skill[ambidextrous funkslinging]))
url= throw_items(favor[1], favor[2]);
else
url = throw_item(favor[1]);
round = round + 1;
} else still_got_it = false;
}
}
item select_favor(item firstfunk) { // firstfunk = first item chosen for mainhand
item preferred() {
switch (my_primestat()) {
case $stat[muscle]: return $item[divine noisemaker];
case $stat[mysticality]: return $item[can of silly string];
case $stat[moxie]: return $item[divine blowout];
} return $stat[none];
}
if (item_amount(preferred()) > to_int(firstfunk == preferred())) return preferred();
for i from 3118 to 3120
if (item_amount(to_item(i)) > to_int(firstfunk == to_item(i))) return to_item(i);
return $item[none];
}
void main(int round, monster foe, string url) {
while (round < 27 && select_favor(item[none]) != item[none]) {
item mainhand = select_favor($item[none]);
if (have_skill($skill[funkslinging]) && select_favor(mainhand) != item[none])
throw_items(mainhand,select_favor(mainhand));
else throw_item(mainhand);
round = round + 1;
}
}
item select_favor(item firstfunk) { // firstfunk = first item chosen for mainhand
item[stat] pref;
pref[$stat[muscle]] = $item[divine noisemaker];
pref[$stat[mysticality]] = $item[can of silly string];
pref[$stat[moxie]] = $item[divine blowout];
if(item_amount(pref[my_primestat()]) > to_int(firstfunk == pref[my_primestat()]))
return pref[my_primestat()];
for i from 3118 to 3120 // item numbers of favors
if (item_amount(to_item(i)) > to_int(firstfunk == to_item(i))) return to_item(i);
return $item[none];
}
void main(int round, monster foe, string url) {
while(round < 27 && select_favor($item[none]) != $item[none]) {
item mainhand = select_favor($item[none]);
if(have_skill($skill[ambidextrous funkslinging]) && select_favor(mainhand) != $item[none])
throw_items(mainhand,select_favor(mainhand));
else throw_item(mainhand);
round = round + 1;
}
}
Thanks for the help guys, but I dont have funkslinging quite yet I'm afraid. Which of the scripts should I be using in this case?
item select_favor(item firstfunk) { // firstfunk = first item chosen for mainhand
item preferred() {
if(my_buffedstat($stat[muscle]) > my_buffedstat($stat[mysticality]) && my_buffedstat($stat[muscle]) > my_buffedstat($stat[moxie]))
return $item[divine noisemaker];
if(my_buffedstat($stat[mysticality]) > my_buffedstat($stat[moxie]))
return $item[divine can of silly string];
return $item[divine blowout];
}
if (item_amount(preferred()) > to_int(firstfunk == preferred())) return preferred();
for i from 3118 to 3120
if (item_amount(to_item(i)) > to_int(firstfunk == to_item(i))) return to_item(i);
return $item[none];
}
void main(int round, monster foe, string url) {
while (round < 27 && select_favor($item[none]) != $item[none]) {
item mainhand = select_favor($item[none]);
if (have_skill($skill[funkslinging]) && select_favor(mainhand) != $item[none])
throw_items(mainhand,select_favor(mainhand));
else throw_item(mainhand);
round = round + 1;
}
}