I was automating the bounty in the airship. I had double checked the choice adventure settings before starting as I always do. It was set to enter combat (with the mechamech due to having necessary +ML to guarantee that result).
I started adventuring for 89 turns. After the 17th turn, I had to stop the adventuring to buff a clannie. I needed 1 more bounty item and I resumed auto-adventuring:
When I look at my choice adventure settings now, I see that it now says to get stats. I'm dumbfounded as I've never seen this occur before. I am not using any scripts that affect choice adventure changes.
So, why did the choice change?
I started adventuring for 89 turns. After the 17th turn, I had to stop the adventuring to buff a clannie. I needed 1 more bounty item and I resumed auto-adventuring:
Code:
Validating adventure sequence...
Condition added: burned-out arcanodiode
burned-out arcanodiode
Requests complete.
Request 1 of 72 (Beanstalk: Fantasy Airship) in progress...
[23482] Fantasy Airship
Encounter: MagiMechTech MechaMech
Strategy: attack with weapon
Round 0: Spiny Twizzler wins initiative!
Round 1: Spiny Twizzler attacks! (auto-attack)
Round 1: Gog does a little fairy dance.
Round 1: magimechtech mechamech takes 407 damage.
You acquire an item: metallic A
You acquire an item: photoprotoneutron torpedo
You acquire an item: burned-out arcanodiode
You gain 9 Strengthliness
You gain 9 Wizardliness
You gain 20 Chutzpah
Conditions satisfied after 1 adventures.
Visiting the Bounty Hunter Hunter...
You acquire an item: filthy lucre
Requests complete.
choiceAdventure182 => 3
When I look at my choice adventure settings now, I see that it now says to get stats. I'm dumbfounded as I've never seen this occur before. I am not using any scripts that affect choice adventure changes.
So, why did the choice change?