Hobopolis Sewer test Items handling script

slyz

Developer
This is the first script I post here. It's meant more as a learning tool for me, but maybe it can be useful to someone out there.

Slyz's Sewer Item handling script

This script will set 'Sewer Mode' ON or OFF. It should be run once,
before or after going through the sewers, depending on what you want.

- ON mode will put all your sewer items in the bag and set Mafia's
'requireSewerTestItems' to 'true'. If mall_get is set to true, it will buy enough supplies to make sure you pass nb_of_tests tests. If nb_of_tests = 9, you will start the sewers
with 9 of each item (and 3*9 oils of oiliness).

- OFF mode will closet all your sewer items and set Mafia's 'requireSewerTestItems' to 'false'.


Usage: call sewer.ash < ON | OFF >


This is a simple enough script, just edit it to change the options ('mall_get' is set to 'false' by default).

On an educational note, I started out by wanting to use maps. I realised that i didn't actually want a map, I just wanted a list, but I ended up associating the sewer items with their quantities. Any advice/correction is more than welcome!
 

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