sry new to all this,
i need help to open specific adv in browser or to use spooky putty on a monster and then to use the copys before continuing again..
have been looking for bits of scripting to copy from but haven't found anything that really seems to help..
lifted this from wossname.ash . but don't know how to break this down to use in custom combat
// get those barrels (handles if your CCS puttifies manbearpigs- er, lobsterfrogmen)
gearup_apropos();
obtain(1, "barrel of gunpowder", $location[wartime sonofa beach]);
while (item_amount($item[spooky putty monster]) > 0 && to_monster(get_property("spookyPuttyMonster")) == $monster[lobsterfrogman] &&
item_amount($item[barrel of gunpowder]) < 5) {
use(1,$item[spooky putty monster]);
run_combat();
restore_hp(0);
don't have a clue when it comes to programming so any help would be gratefully received. i know this request is a little cheeky, but i don't even know where to start looking for this stuff
thanks again
beilous
i need help to open specific adv in browser or to use spooky putty on a monster and then to use the copys before continuing again..
have been looking for bits of scripting to copy from but haven't found anything that really seems to help..
lifted this from wossname.ash . but don't know how to break this down to use in custom combat
// get those barrels (handles if your CCS puttifies manbearpigs- er, lobsterfrogmen)
gearup_apropos();
obtain(1, "barrel of gunpowder", $location[wartime sonofa beach]);
while (item_amount($item[spooky putty monster]) > 0 && to_monster(get_property("spookyPuttyMonster")) == $monster[lobsterfrogman] &&
item_amount($item[barrel of gunpowder]) < 5) {
use(1,$item[spooky putty monster]);
run_combat();
restore_hp(0);
don't have a clue when it comes to programming so any help would be gratefully received. i know this request is a little cheeky, but i don't even know where to start looking for this stuff
thanks again
beilous