ckb's Iconic topmenu

ckb

Minion
Staff member
Everyone has a top menu. This is mine.

When the KoL Icon menu came out, I thought it was sweet. But I could not get it to do exactly what I wanted it to, and there was no logic I could build into it, and I could not pick all the images I wanted, and so on. So I created this to make it my own.
It follows in (and borrows from) a long line of great Relay scripts, like Bale's topmenu, and ChIT, and WTF. Icons are smaller than KoLs menu, and so this is more compact, and it does not have the large description popup (alt text only), and I added some color highlighting to more easily find what you want.
The basic structure is utility on line 1, locations on line 2.

I am still working on tweaking the css, and you need to make sure your menu frame is wide enough or it wraps to multiple lines and looks wonky. I have a modified game.ash to extend the top menu above the chat, but it is not included in this svn release.

See screen shot below for details. Feedback much welcome as I am still working out the bugs and tweaks. There may be some links you want that I do not bother with. I would be happy to add them if there is a compelling reason.

Some notable features/issues:
You need the link-style top menu active for this to work.
Left hand image is class specific, and links to your guild (even on pathed runs).
Individual Inventory sections link to Consumables/Equipment/Misc
I include a Monster Manuel link (but I do not yet check if you have a manuel... not sure how to do that)

Code:
svn checkout https://svn.code.sf.net/p/ckbiconmenu/code/
 

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Razorsoup

Member
Everyone has a top menu. This is mine....
Code:
svn checkout [url]https://svn.code.sf.net/p/ckbiconmenu/code/

Minor nitpick: Your svn checkout code has a extraneous url tag listed in it. It should read
Code:
svn checkout https://svn.code.sf.net/p/ckbiconmenu/code/
 

digitrev

Member
I'm liking this. I made a couple changes for myself: I swapped out the link to the charsheet with the Clan Raidlog (ala Bale's iconic menu), I added the spooky airport to the left of the sleazy airport (at spot 216), and I swapped the image of the airport from charter.gif to wink.gif (the sleaze element gif)/
 
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