Changing CCS Via script

Pazleysox

Member
Is it possible to change CCS scripts via another script? IE:

I use default.ccs for most things, but what if I wanted to change it to runaway.ash?

Is this even possible?

If not, what if I wanted to change the default action from attack, to use (item)?

-Paz
 

ckb

Minion
Staff member
Yes, this is possible.

One way is to change CCS via setting the KolMafia properties:
Code:
set_property("battleAction","custom combat script");
set_property("customCombatScript","whatever.ccs");

Where whatever.ccs is the name of the CCS you want to set.

Another is to make a consult script that has the logic you want built into it.
 
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