get_property weirdness and auto-abort semirare counter

Darkness

New member
I wanted to write a 'simple' castle farming script that collects semi-rares (newgo.ash). I ran into two problems.

1) EDIT: I was getting strange behaviour from get_property() but it was a hidden typo.

2) The semirare counters abort the script even though I check the result of the boolean adventure() command. Should this abort be changed so scripts can handle the abort of adventure() or is there already another way to catch this. I can think of a work around but it involves using get/set_property on relayCounters.

Any advice would be appreciated.
 
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