I wanted to write a 'simple' castle farming script that collects semi-rares (newgo.ash). I ran into two problems.
1) EDIT: I was getting strange behaviour from get_property() but it was a hidden typo.
2) The semirare counters abort the script even though I check the result of the boolean adventure() command. Should this abort be changed so scripts can handle the abort of adventure() or is there already another way to catch this. I can think of a work around but it involves using get/set_property on relayCounters.
Any advice would be appreciated.
1) EDIT: I was getting strange behaviour from get_property() but it was a hidden typo.
2) The semirare counters abort the script even though I check the result of the boolean adventure() command. Should this abort be changed so scripts can handle the abort of adventure() or is there already another way to catch this. I can think of a work around but it involves using get/set_property on relayCounters.
Any advice would be appreciated.