Rinn
Developer
This little informational script will search your inventory/closet/storage etc. for all outfit equipment and print out what pieces you have or are missing:
There are some booleans provided so you can set where the script will search:
And a boolean to show where the item was found:
Source:
This script is mostly in preparation for some additional outfit handling scripts (buying missing pieces, pulling an entire outfit from storage) I plan on writing later.
There are some booleans provided so you can set where the script will search:
Code:
boolean _checkInventory = true;
boolean _checkStorage = true;
boolean _checkDisplay = false;
boolean _checkShop = false;
boolean _checkStash = false;
And a boolean to show where the item was found:
Code:
boolean _showWhere = true;
Source:
Code:
// File: OutfitCheck.ash
// Author: Joe Kirchoff
// Character: Epicgamer
// Created: 9-20-2008
// Last Modified: 9-21-2008
// Description: This ash script prints out any outfit pieces you may be missing.
boolean _checkInventory = true;
boolean _checkStorage = true;
boolean _checkDisplay = false;
boolean _checkShop = false;
boolean _checkStash = false;
boolean _showWhere = true;
record _outfits {
string _outfit;
string[int] _items;
boolean[int] _found;
string[int] _where;
};
void OutfitPrint(_outfits[int] outfitMap)
{
foreach i in outfitMap
{
print(outfitMap[i]._outfit);
foreach j in outfitMap[i]._items
{
if (outfitMap[i]._found[j])
{
if (_showWhere)
print("+ [" + outfitMap[i]._where[j] + "] " + outfitMap[i]._items[j], "green");
else
print("+ " + outfitMap[i]._items[j], "green");
}
else
print("- " + outfitMap[i]._items[j], "red");
}
}
}
_outfits[int] OutfitCheck()
{
record {
string _outfit;
string _items;
} [int] outfitStrings;
file_to_map("outfits.txt", outfitStrings);
_outfits[int] outfitMap;
foreach i in outfitStrings
{
outfitMap[i]._outfit = outfitStrings[i]._outfit;
outfitMap[i]._items = split_string(outfitStrings[i]._items, ", ");
}
foreach i in outfitMap
{
foreach j in outfitMap[i]._items
{
item check = to_item(outfitMap[i]._items[j]);
if (_checkInventory && available_amount(check) > 0)
{
outfitMap[i]._found[j] = true;
if (item_amount(check) > 0)
outfitMap[i]._where[j] = "bag";
else if (closet_amount(check) > 0)
outfitMap[i]._where[j] = "closet";
else
outfitMap[i]._where[j] = "equipped";
}
else if(_checkStorage && storage_amount(check) > 0)
{
outfitMap[i]._found[j] = true;
outfitMap[i]._where[j] = "storage";
}
else if(_checkDisplay && display_amount(check) > 0)
{
outfitMap[i]._found[j] = true;
outfitMap[i]._where[j] = "display case";
}
else if(_checkShop && shop_amount(check) > 0)
{
outfitMap[i]._found[j] = true;
outfitMap[i]._where[j] = "shop";
}
else if(_checkStash && stash_amount(check) > 0)
{
outfitMap[i]._found[j] = true;
outfitMap[i]._where[j] = "clan stash";
}
}
}
return outfitMap;
}
void main()
{
OutfitPrint(OutfitCheck());
}
This script is mostly in preparation for some additional outfit handling scripts (buying missing pieces, pulling an entire outfit from storage) I plan on writing later.