Presto Ragu
03-28-2006, 05:00 AM
Again, and alternate to cjswimmers.
And as well, not fully tested after the change to the boolean return of adventure commands.
WARNING: This script doesn't function properly. Look at the nest post for the usable one. WARNING
if( my_level() >= 6)
{
if( adventure( 1, $location[friar ceremony location])
{
while( item_amount( $item[dodecagram]) < 1 && my_adventures() > 0)
{
adventure( 1, $location[dark neck of the woods]);
}
while( item_amount( $item[box of birthday candles]) < 1 && my_adventures() > 0)
{
adventure( 1, $location[dark heart of the woods]);
}
while( item_amount( $item[eldritch butterknife]) < 1 && my_adventures() > 0)
{
adventure( 1, $location[dark elbow of the woods]);
}
if( my_adventures() > 0)
{
adventure( 1, $location[friar ceremony location]);
}
}
}
And as well, not fully tested after the change to the boolean return of adventure commands.
WARNING: This script doesn't function properly. Look at the nest post for the usable one. WARNING
if( my_level() >= 6)
{
if( adventure( 1, $location[friar ceremony location])
{
while( item_amount( $item[dodecagram]) < 1 && my_adventures() > 0)
{
adventure( 1, $location[dark neck of the woods]);
}
while( item_amount( $item[box of birthday candles]) < 1 && my_adventures() > 0)
{
adventure( 1, $location[dark heart of the woods]);
}
while( item_amount( $item[eldritch butterknife]) < 1 && my_adventures() > 0)
{
adventure( 1, $location[dark elbow of the woods]);
}
if( my_adventures() > 0)
{
adventure( 1, $location[friar ceremony location]);
}
}
}