Well simply put, this script returns Hit and Evade %'s vs certain monsters and in locations as a float value...
Remember you need to manually set the "MCD" level in the script for it to work. It assumes you have 0 MCD unless changed.
Completely trivial things:
Input:
Output:
Input:
Output:
More useful things:
MonAttack = Returns Hit % as a float.
MonDefense = Returns Evade % as a float.
MonHeath = Returns HP as a float. (This is a float incase KoL ends up putting HP modifying based on % things in)
LocMonAttack( $location[LocationHere]) = Returns averaged % chance to be hit in the location as a float.
LocMonDefense( $location[LocationHere]) =Returns averaged % chance to evade in the location as a float.
Edit: And so with those comments by Veracity, here is a updated version, which does have MCD and item mods (No effect mods as of yet)
Edit2: Remember you need to manually set the "MCD" level in the script for it to work. It assumes you have 0 MCD unless changed.
Edit3: And we now have buff mods! (Well A buff mod, unless someone informs me of any buff other then Aria that mods ML)
Edit4: Doh A fixed version with buff mods is now up.
Edit5: Added the pitchfork
Edit6: And now we have locations!
Remember you need to manually set the "MCD" level in the script for it to work. It assumes you have 0 MCD unless changed.
Completely trivial things:
Input:
Code:
MonStat( "ExactMonsterName");
Code:
1335 HaXx0r
Hit: 150%, Evade: 150%
HP: 71, XP: *To Be Completed*
Note: Hit and Dodge %'s are rounded and are uncapped.
Code:
LocMonStat( $location[LocationName]);
Code:
8-Bit Realm
Hit: 668%, Evade: 668%
Note: Hit and Dodge %'s are rounded averages and are uncapped.
More useful things:
Code:
MonAttack( "ExactMonsterName")
MonDefense( "ExactMonsterName")
MonHealth( "ExactMonsterName")
LocMonAttack( $location[LocationHere])
LocMonDefense( $location[LocationHere])
MonAttack = Returns Hit % as a float.
MonDefense = Returns Evade % as a float.
MonHeath = Returns HP as a float. (This is a float incase KoL ends up putting HP modifying based on % things in)
LocMonAttack( $location[LocationHere]) = Returns averaged % chance to be hit in the location as a float.
LocMonDefense( $location[LocationHere]) =Returns averaged % chance to evade in the location as a float.
Edit: And so with those comments by Veracity, here is a updated version, which does have MCD and item mods (No effect mods as of yet)
Edit2: Remember you need to manually set the "MCD" level in the script for it to work. It assumes you have 0 MCD unless changed.
Edit3: And we now have buff mods! (Well A buff mod, unless someone informs me of any buff other then Aria that mods ML)
Edit4: Doh A fixed version with buff mods is now up.
Edit5: Added the pitchfork
Edit6: And now we have locations!