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N
NotSoFastKiddo
reacted to
fronobulax's post
in the thread
Do you know the IF statement to place in Mood Setup \ Command line - to cast a skill only if it has required MP
with
Like
.
An entry in a mood can have an unconditional trigger which means the associated command is always executed. Commands can be scripts...
Today at 5:20 AM
T
Tombot
replied to the thread
New Content
11 Things I Hate About U
.
Food with a U in it are inedible, regardless of the amount of Is, naturally this makes Muffins not usable. Edit: this needs more...
Today at 12:34 AM
Github Bot
posted the thread
r27953 - tests: add data file consistency test for concoctions by @mi
in
Github Changes
.
What's Changed tests: add data file consistency test for concoctions by @midgleyc in #2332 Full Changelog: r27952...r27953 View on...
Yesterday at 3:28 PM
Github Bot
posted the thread
r27952 - Fix typos in Mayam concoctions by Leo40Git']@Leo40Git in
in
Github Changes
.
What's Changed Fix typos in Mayam concoctions by @Leo40Git in #2331 New Contributors @Leo40Git made their first contribution in #2331...
Yesterday at 11:56 AM
VladYvhuce
replied to the thread
New Content
11 Things I Hate About U
.
Food panel should also filter out any non-beverage foods that have Us.
Yesterday at 11:53 AM
Github Bot
posted the thread
r27951 - updating wikilinks on monsters by @ianknowles in
in
Github Changes
.
What's Changed updating wikilinks on monsters by @ianknowles in #2317 Full Changelog: r27950...r27951 View on Github
Tuesday at 9:56 PM
fronobulax
reacted to
Veracity's post
in the thread
New Content
11 Things I Hate About U
with
Like
.
I tend to be a late adopter, so to speak, of new challenge paths. If they have "points" that make subsequent runs in the same path...
Tuesday at 3:39 PM
Veracity
posted the thread
New Content
11 Things I Hate About U
in
Bug Reports
.
I tend to be a late adopter, so to speak, of new challenge paths. If they have "points" that make subsequent runs in the same path...
Tuesday at 2:55 PM
Github Bot
posted the thread
r27950 - feat: last mayam resonance food data, pasta drops by @midgle
in
Github Changes
.
What's Changed feat: last mayam resonance food data, pasta drops by @midgleyc in #2330 Full Changelog: r27949...r27950 View on Github
Tuesday at 1:42 PM
T
The_Dancing_Viagra
posted the thread
Bug
Cannot esc-abort if using "guild" command and overdrunk
in
Bug Reports
.
Using "guild" whilst overdrunk does not warn about being overdrunk, provide the option to use wineglass, nor allow esc-abort...
Monday at 11:23 PM
Github Bot
posted the thread
r27949 - feat: add concoctions for Mayam resonances by @midgleyc
in
Github Changes
.
What's Changed feat: add concoctions for Mayam resonances by @midgleyc in #2324 Full Changelog: r27948...r27949 View on Github
Sunday at 5:56 PM
fronobulax
replied to the thread
Do you know the IF statement to place in Mood Setup \ Command line - to cast a skill only if it has required MP
.
An entry in a mood can have an unconditional trigger which means the associated command is always executed. Commands can be scripts...
Saturday at 3:03 PM
N
NotSoFastKiddo
posted the thread
Do you know the IF statement to place in Mood Setup \ Command line - to cast a skill only if it has required MP
in
Community Support
.
In Mood Setup tab: Let's say I'm on 30 MP and an effect runs off, the skill to cast costs 100 MP, Mafia mood continues the game normally...
Saturday at 11:15 AM
Github Bot
posted the thread
r27948 - feat: yam booze stats by @midgleyc in
in
Github Changes
.
What's Changed feat: yam booze stats by @midgleyc in #2328 Full Changelog: r27947...r27948 View on Github
Saturday at 10:28 AM
N
NotSoFastKiddo
replied to the thread
Bug - Not A Bug
<solved>Mafia recasts effect already removed from mood
.
edited thread title. issue solved - not a bug.
Saturday at 9:11 AM
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